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Question by viper667 · Dec 19, 2015 at 08:47 AM · arraysstringif-statements

How would I ensure "Weak" only has a value from 1-20, Strong would be 20-40, so on. It wont let me use an if statement

using UnityEngine; using System.Collections;

public class CreateNewPotion : MonoBehaviour {

 private BasePotion newPotion;
 private string[] itemName = new string[4] { "Weak", "Moderate", "Strong", "Full" };
 void Start () {
     CreatePotion();
     Debug.Log(newPotion.ItemName);
     Debug.Log(newPotion.PotionType.ToString());
     Debug.Log(newPotion.Effect.ToString());

 }

 private void CreatePotion() {
     newPotion = new BasePotion();
     newPotion.ItemName = itemName[Random.Range(0, 3)];
     newPotion.Effect = Random.Range(1, 101);

 }

 private void ChoosePotionType()
 {
     int randomTemp = Random.Range(1, 7);
     if (randomTemp == 1)
     {
         newPotion.PotionType = BasePotion.PotionTypes.DAMAGE;
     }else if (randomTemp == 2)
     {
         newPotion.PotionType = BasePotion.PotionTypes.HEALTH;
     }
     else if (randomTemp == 3)
     {
         newPotion.PotionType = BasePotion.PotionTypes.INVISIBILITY;
     }
     else if (randomTemp == 4)
     {
         newPotion.PotionType = BasePotion.PotionTypes.SPEED;
     }
     else if (randomTemp == 5)
     {
         newPotion.PotionType = BasePotion.PotionTypes.STAMINA;
     }
     else if (randomTemp == 6)
     {
         newPotion.PotionType = BasePotion.PotionTypes.STRENGTH;
     }
 }

 

}

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avatar image gjf · Dec 18, 2015 at 04:32 PM 0
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ins$$anonymous$$d of having your itemName consist of strings, use a class which contains the name, $$anonymous$$ & max values.

also, ins$$anonymous$$d of those if's in Choose PotionType(), create an array of the potion type attributes and assign using a single line, unless you like typing ;)

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