- Home /
Question by
siluno · Jul 09, 2015 at 09:22 AM ·
shaderanimated-texture
Shaderforge: Tiled animated texture
Hi guys. I'm trying to create a simple shader where it's using an animated texture that repeats seamlessly. The effect I'm trying to create is caustics. I started with this node layout and that worked great. As soon as I try to scale(multiply the UV's with a value) the tiling it breaks. Does anybody know how to get it to tile correctly or can someone point me in any direction for a solution? Any help would be much appreciated. Shader and texture can be found here.
Comment
Your answer
Follow this Question
Related Questions
3D Mesh Deformer in Unity3D 2 Answers
Script vs Shader for animated texture 5 Answers
Possible to pause a shader? 1 Answer
How to force the compilation of a shader in Unity? 5 Answers
Double Layer Material 0 Answers