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Question by RealMTG · Jun 15, 2014 at 12:09 PM ·

Unity is acting REALLY weird

Hi!

Today when I started up my project it worked as it did yesterday. But when I open up MonoDevelop and I just edit something, I get this error "Object reference not set to an instance of an object". I've never gotten that before in this situation! I just appears of no reason. It is pointing to his line:

 if (Input.GetButtonDown ("Shoot") && aiming == true && fireTimer > fireRate && glockWepStats.currentAmmo > 0) {

It doesn't like the && glockWepStats.currentAmmo > 0 of some reason. It works yesterday and when I hadn't opened up MonoDevleop yet. When I remove it, it says there is no AudioSource on the glock weapon. "There is no 'AudioSource' attached to the "Weapon-Glock" game object, but a script is trying to access it.". When I look at the glock weapon, there is a AudioSource!

alt text

Why is this happening?! I restarted Unity and my computer but it is still the same!

y u no work.png (42.2 kB)
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avatar image meat5000 ♦ · Jun 15, 2014 at 12:17 PM 0
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But have you properly referenced the component via script?

avatar image Anxo · Jun 15, 2014 at 01:35 PM 0
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You should ad the line where you are declaring your sound component and you can check if the glockWebThingy exist by putting a Debug.Log(glockWebThingy.gameObject.name); before the if statement.

avatar image RealMTG · Jun 15, 2014 at 01:35 PM 0
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Yes. I have referenced it. But now it seems to work. This is so weird...

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