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Question by angyfkul · Oct 29, 2012 at 06:23 PM · bulletshoot

I can't shoot up or down. HELP!

i can only shoot straight forward, not up and down! Script;

var projectile : Rigidbody; var speed = 20;

function Update () {

if(Input.GetButton("Fire1")) {

clone = Instantiate(projectile, transform.position, transform.rotation); clone.velocity = transform.TransformDirection(Vector3(0,0,speed));

Destroy(clone.gameObject,3);

}}

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Answer by fafase · Oct 29, 2012 at 06:25 PM

try with.

 clone.rigidbody.AddForce(transform.forward*force);
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avatar image angyfkul · Oct 30, 2012 at 08:58 AM 0
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Can you put it in the script please?? thanks! ;)

avatar image fafase · Oct 30, 2012 at 09:20 AM 0
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That goes ins$$anonymous$$d of your clone.velocity = transform.TransformDirection(Vector3(0,0,speed));

Remove that one, declare a var force:float; then start shooting. Depending on how you want the projectile to go increase the value. Don't be scared to start with 100 or more. This way your projectile will use physics meaning it will be affected by gravity. The path of your projectile will be a curve just like anything in the world (that has no constant thrust...).

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