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Dynamically creating models
Is it possible to dynamically create a 3D model with Unity? For example, could an end-user, presented with the right tools in a Unity-based app/game, create a completely new 3D model. What about modifying an existing 3D model? If that's possible, could that model then be saved to an external file?
Answer by Eric5h5 · Sep 28, 2010 at 04:18 AM
Yes, yes, yes, and yes.
http://unity3d.com/support/documentation/ScriptReference/Mesh.html
http://www.unifycommunity.com/wiki/index.php?title=MeshSerializer2
Answer by dentedpixel · Sep 23, 2013 at 11:01 AM
Here is a detailed explanation of how to create Meshes through code: http://docs.unity3d.com/Documentation/Manual/Example-CreatingaBillboardPlane.html
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