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Question by
DennisZ · Nov 09, 2013 at 08:43 PM ·
animatortransformsworld space
Getting animated bone world positions
This seemed like an easy problem, but I can't find a way to get the world positions of specific body parts in an animated human with the Animator component.
If I get the Transform of the body part (eye) either via the scene hierarchy or via GetBoneTransform the position is always set to the same value, even though the character is moving around.
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