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Question by MayaYT · Apr 16, 2014 at 03:32 AM · animator

[Solved]Instantiated objects with the same Animator

I have an item in my game which the player can spawn and place. It has an animator with the bool option "Click". If I have 10 items spawn, if you click on just one of them, the bool option "Click" is changed for all 10 items and they all animate together. I want only the object you click to animate.

This code is in the script applied to each instantiated object.

 Animator animator;
 void Start () {
     Debug.Log(colliderB);
 }
 void Update () {
     if(Input.GetMouseButtonDown(0)){
         if(animator && placed)
         {
             if(objectAnimClick == 0){
                 animator.SetBool("Click", true);
                 objectAnimClick++;
             }else{
                 animator.SetBool("Click", false);
                 objectAnimClick--;
             }
         }
     }

Any help would be appreciated, I'm not so great at animations in Unity just yet, Cheers :)

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avatar image robertbu · Apr 16, 2014 at 03:33 AM 1
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To solve your problem you are either going to have to use On$$anonymous$$ouseDown() to detect your click, or you are going to have to do Raycasting() and then use the collider of the object hit. Right now, a mouse click anywhere (even not on your objects), will trigger the code. Lots of example on UA of both Raycasting and On$$anonymous$$ouseDown().

avatar image MayaYT · Apr 16, 2014 at 04:10 AM 0
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Of course! Silly mistake. Thanks :)

avatar image Benproductions1 · Apr 16, 2014 at 09:57 AM 0
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@$$anonymous$$ayaYT ins$$anonymous$$d of putting "[Solved]" in the title, you should close the question.

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