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Question by
Ceetix · Jun 01, 2011 at 09:14 AM ·
texturematerialsceneloadleveladditive
LoadLevelAdditive destroy some textures
Hi everyone.
I have a problem that I don't understand. I have 2 scenes and I load the second one with LoadLevelAdditive method (LoadLevelAdditive ("nameOfMyScene"). It's working great but some texture are destroyed ... If I launch my second scene alone my texture are here. Is there a way to fix that ?
Thanks a lot guys.
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