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Call Navmesh Bake from Editor Script?
I'm trying to make Unity bake navmeshes fro the current scene from an editor script.
I'm not talking about realtime, just a way of calling Navmesh Bake from an editor script instead of having to manually click the button every time I update stuff.
I couldn't find anything in the manual. Is there a way of accessing it somehow?
Answer by benhumphreys · Nov 04, 2013 at 02:33 AM
I'm an idiot. It's right here in the documentation:
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