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Question by
brain56 · Mar 17, 2016 at 05:42 PM ·
editornavmeshpathfinding
Is it possible to bake a navmesh only for selected objects?
I have a scene with a lot of static and non-static meshes and in this scene, I have two static meshes which I want to define the NavMesh
. However, when I bake the scene, all my other static objects are included in the bake.
Is it possible to specify which meshes to exclusively include in the NavMesh
bake?
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Best Answer
Answer by insominx · Mar 17, 2016 at 06:01 PM
Anything you don't want to have the mesh baked on must satisfy one of these:
1) NOT be marked as "Navigation Static".
or
2) Be "Navigation Static" and have the navigation area set to "Not Walkable"
navstatic.png
(9.5 kB)
notwalk.png
(17.6 kB)