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Item triggered 3dtext PLZ HELP!!!
When an item is triggered the 3d text = "TEXT" Plz show me how
Answer by Fornoreason1000 · Nov 02, 2013 at 02:56 AM
Please elaborate next time and avoid "write my code " questions or the mods will remove this .
Anyway this is what you do.
- Get item object or its state "triggered" for your item, you can do this with GameObject.Find type commands 
- Get the 3dText Component and its member "text", GameObject.Get/AddCompoent 
- Write a condition block 
- When the triggered == true, 3d.text = text; 
you should read up on these too;
http://docs.unity3d.com/Documentation/Manual/UsingComponents40.html http://docs.unity3d.com/Documentation/ScriptReference/GameObject.Find.html http://docs.unity3d.com/Documentation/ScriptReference/GameObject.FindGameObjectsWithTag.html http://docs.unity3d.com/Documentation/ScriptReference/GameObject.FindWithTag.html http://docs.unity3d.com/Documentation/ScriptReference/GameObject.GetComponent.html http://docs.unity3d.com/Documentation/ScriptReference/GameObject.AddComponent.html http://msdn.microsoft.com/en-us/library/vstudio/5011f09h.aspx http://www.youtube.com/watch?v=x_9lfHjYtVg
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