- Home /
terrain texture is blurry
hi. i have a project in unity with a terrain in a scene. recently when i opened my project and the scene that i had. then the texture was really blurry/bad quality. when i zoom closer to the map then the texture dissapers in large chunks, then when i zoom out again the texture is back but still very blurry. when i start the game then the terrain has no textures.(unless i then change "base map dist. to 0 instead of 1000) then the texture is back but the grass is just like one color only. here's some pictures to show the problem:
Answer by LukaKotar · Mar 04, 2012 at 05:28 PM
Go to Edit>Project Settings>Quality, and then choose your quality settings and modify them so they fit your needs.
Answer by Frank Hansen · Mar 07, 2012 at 06:47 AM
i had to make a whole new project and import this map into. then it worked.
Answer by deepthinker · Mar 07, 2012 at 12:15 PM
try the latest version of unity. sometimes older versions can give this sort of problems.
Answer by Owen-Reynolds · Mar 09, 2012 at 01:22 AM
The "near" terrain is drawn one way, using a high-res blend of what you painted on. It's drawn for the square chunks near you -- the gray areas from your first picture. Somehow yours got broken -- textures misplaced, shader bunged up ... .
The "far" terrain is drawn using a low-res "base map," which is a pre-built blurry snapshot of the good terrain. BaseMapDistance says how far away to start using that blurry base-map. Setting it to 0 says to use it everywhere (so the 2nd picture is exactly how it should look.) If you have WorldOfWarcraft, you can lower graphics settings and see that they also use this trick.
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Terrain Mountain Joining at top 2 Answers
My sand texture is strangely bright. 0 Answers
Blurred terrain textures after UniStorm import 1 Answer
Why are my terrain textures blurry? 0 Answers