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Question by
kyogretcg · Aug 20, 2013 at 12:13 AM ·
move an objectbasic programming
Why do my triggers not work when I build my game?
For some reason my game works fine in unity but when I build it and run it outside of the program it no longer works. I am using box colliders to make my game objects dissapear. My player has a box collider which is set as a trigger and my objects have a box collider that is not set as a trigger. As soon as I build my game the gameobjects stop my player from moving through them and they no long dissapear. Please help.
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