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Unity pong online multiplayer
Hi everyone, I'm using Unity to do my first online multiplayer pong. I am using windows 10 as the operating system and the unity 2018.4.1 version. I use Network Manager to manage clients and servers. The host does not find any problems, however the client has problems with the ball: in fact, the ball sometimes goes back without touching the paddle, also sometimes the ball seems to go right on startup and then go left. How do you think I can solve? I tried to change the parameters of the network send rate by increasing or decreasing them, by changing the type of channel. What do you recommend?
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