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Question by Alienjesus · Apr 05, 2011 at 05:10 PM · triggercharactercontrollerforcewindsimplemove

Applying force to character inside trigger

I'm trying to create an area which has a wind which pushes my character backwards, without using a rigidbody (as I've heard this can cause issues). I've been using the answer from a basically identical question found on this site here:

http://answers.unity3d.com/questions/26798/adding-constant-force-to-a-charactercontroller-using-the-thirdpersoncontroller-sc

However, the answer was written with C#, and I'm trying to keep all of my code in javascript. I tried converting it, but I've obviously made an error somewhere due my very limited understanding of C#. Heres the script as it stands in my project.

var direction : Vector3; var speed = 2.0; var ctrl : CharacterController; direction = Vector3(0,1,0);

function OnTriggerStay (other : Collider) { ctrl = other.gameObject.GetComponent(CharacterController); if (ctrl) { ctrl.SimpleMove(direction * speed); } }

I may have oversimplified somewhere. As is, my code doesn't work at all. Where am I going wrong?

P.S, sorry for butchering someones much more elegant code XD

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avatar image Alienjesus · Apr 07, 2011 at 03:35 PM 0
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$$anonymous$$y problem has turned out to be that my character is restricted from moving in the Z axis. I can't seem to find a way to allow this movement (i'm not even sure where it's restricted). Anyone have any ideas?

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Answer by Alienjesus · Apr 09, 2011 at 03:44 PM

The code works fine once I set it to move the character in the x axis. Something is restricting movement in the z axis.

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Answer by Persona · Apr 05, 2011 at 05:27 PM

The direction you set will have it going upwards, not backwards. Try applying the force to the Z axis.

direction = Vector3(0, 0, 1)
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avatar image Alienjesus · Apr 05, 2011 at 06:34 PM 0
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Yeah, I only tried setting to that because Vector3(0,0,-1) which was what I had before wasn't working.

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