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Low FPS on Target Android Device
Hello, I've been having some issues with low FPS on a project I'm working on. I was initially testing the development on a Xiaomi 9T Pro and was getting decent fps without much optimization. Since I switched to our target machine the Samsung Tab S5e, things don't look so good. The project is in URP using unity 2019.4.3f1.
Fps was around 10 which I managed to increase to a fairly stable 20 by switching from Vulkan API to OpenGLES3 and from linear to gamma color space. I've tried a few other things like tweeking the quality, lighting settings. Implementing Lod for the background and splitting the terrain into chunks, baking the lights, none of which seem to help much.
Deactivating the terrain and the background seem to be the only things that solve the problem, but obviously not a very viable option. I'm providing screenshots of all my settings combined in a pdf. Any helpful input is appreciated.
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