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Question by Heisenburger · Mar 09, 2015 at 12:52 PM · renderingfpsunity5profiler

Low FPS after updating to Unity5.

I have a fairly simple prototype game under development. For whatever reason, it when from running at +200 fps to 15fps after upgrading to unity5. There seems to be a huge (60+ms) 'Other' block when looking at GPU usage in the profile. Has anyone run into this? The profiler gives no information on what this 'Other' might be.

Edit: So apparently when the project tab is visible, there is a 50-60ms 'Other' delay in the GPU Profile. If I switch the project tab to 'One Column Layout' from 'Two Column Layout'. This delay seems to get cut in half (roughly). If I switch to Console or Animation tabs, this delay completely goes away. So it seems to be related to the project tab. Any ideas?

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avatar image Cherno · Mar 09, 2015 at 02:25 PM 0
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Have you tried disabling object components one by one?

avatar image ExtremePowers · Mar 09, 2015 at 04:16 PM 0
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Have you tried profiling the editor/deep profiling the game?

avatar image Heisenburger · Mar 10, 2015 at 05:55 PM 0
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Disabling all objects doesn't affect it. It seems to be co$$anonymous$$g from the Project tab (when visible). I haven't tried profiling the editor yet, I wasn't aware there was a way to do this?

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