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Question by ardizzle · Mar 06, 2015 at 03:22 AM · rotationitweenlock

Can't lock rotation of object.

I have a player that moves along a path created using ITween. The player has a first person camera on him. I added an arrow onto the player and I want the arrow to point to the mouse using only the z axis. I am using ITween to rotate the arrow.

 iTween.RotateTo (arrow, iTween.Hash("z", -45, "x", 0, "y", 0, "time", 1.5));

The problem is that when the player rotates to turn it rotates the arrow on the y axis. I have also tried locking it in place using

 `transform.rotation = Quaternion.Euler(0,0, transform.rotation.z);`

But it doesn't work either. Any idea what is going on?

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avatar image lordlycastle · Mar 06, 2015 at 04:07 AM 0
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Do you mean the axis you see in the editor scene view i.e. x (red), and z(blue)?

avatar image ardizzle · Mar 06, 2015 at 05:44 AM 0
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Sorry I should have been more specific. The arrow is a 2-d sprite that is in the center of the camera during gameplay.

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