- Home /
iTween - Add rotation while another rotation tween is still in progress
I am running into a problem where rotations get messed up and was wondering if there's a solution for this.
I am using RotationAdd to display rotation animations, but occasionally it happens that I will have to add another rotation on top of that because circumstances have changed. However, if the original rotation animation has not completed yet, the new rotation is essentially starting from the current point of the rotation and not from where it would be if the original animation had completed.
Is there a proper/easy way to stack or daisy-chain animations in iTween? I could, of course, create a queue that is triggered with callbacks, but since I'd need a separate queue for each individual gameobject in question, it seems like a tremendous amount of overhead.
Ideas, anyone? Thanks.
Your answer
![](https://koobas.hobune.stream/wayback/20220613182400im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
iTween - rotation messed up on children objects 4 Answers
iTween Rotation Not Precise 0 Answers
Flip over an object (smooth transition) 3 Answers
I-tween rotate around object 1 Answer
iTween - Rotation Add get's uneven after several rotations 2 Answers