Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jillytot · Oct 25, 2013 at 08:33 PM · raycastraycasthitgameobject.tag

Getting object tag via raycast

So i have an object tagged as "Mover", and i want other game objects to know if they are over a mover or not, i've tried a few things but i'm a bit lost.

Basically the object recognizes it's over something and will print the first debug.log, but it won't recognize the tag, so it's not printing the second debug.log.

 void Update () {
         RaycastHit hit = new RaycastHit ();
         if (Physics.Raycast(transform.position, Vector3.forward, out hit , castRange)) {
             Debug.Log ("I am on something...");
             if (hit.collider.gameObject.tag == "Mover") {
                 Debug.Log ("Oh, I am on a Mover!");
         }
 
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Oct 25, 2013 at 08:46 PM 0
Share

Change your first Debug.Log statement to:

 Debug.Log(hit.collider.tag+", "+hit.collider.name);

I don't know your geometry, but you are raycasting in the Vector3.forward direction which is always the world forward. You may want to add a Debug.DrawRay() to visualize your cast.

avatar image jillytot · Oct 25, 2013 at 08:59 PM 0
Share

So i figured out the problem was i didn't tag the child objects. After doing that, my code worked fine.

Thanks!

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by jillytot · Oct 25, 2013 at 09:43 PM

I figured it out, i had to tag the children of the game object even though the game object was appropriately tagged, so my code worked fine.

Thanks!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Imankit · Oct 25, 2013 at 09:17 PM

Why dont you put a collider(say box collider) on the object mover with a height and make it as a trigger.. If an object triggers the collider you can easily find that..

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Null reference error can u help me to fix it ....! 0 Answers

Using raycast and collider to increase int 1 Answer

NullReference when checking tag via Raycast. How to solve this? 1 Answer

Raycast exit point of collider 0 Answers

Detect RaycastHit on Character Controller 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges