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Question by NamesJ · Apr 30, 2015 at 05:51 AM · animation2dcollisionsprite

Strange 2D sprite behavior

I can not seem to get 2 sprites with 2D rigid bodies and 2D colliders to properly collide (hit and repel). The first is a player sprite that is moved via animations triggered by key presses. Different settings for is kinematic result in (almost) correct behaviors.

            Player  |  Building  | result
 kinematic    no    |    yes     |   player won't move in y-direction
 kinematic    no    |    no      |   player won't move in y-direction
 kinematic    yes   |    no      |   pushes the building (almost worked)
 kinematic    yes   |    yes     |   no collisions detected (passes through building)

The yes-no setting, I tried to add a script to reset the house position to start. It stopped triggering collision. Then I tried to stop the walk animation on collision. It results in glitchy behavior and the building still moves a bit.

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