Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JessUnity · Jul 11, 2018 at 08:17 PM · movinginteractionline rendererlaser beamshield

How to block a LineRenderer with a shield from a moving origin point

Hello!

I'm having trouble using the LineRenderer for the first time. What I want is a sphere that orbits around the player and sends out a laser that always points at the player wherever he moves.

Right now I have this piece of code for the LineRenderer:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DrawLine : MonoBehaviour {
 
     private LineRenderer lineRenderer;
     private float counter;
     private float dist;
 
     public Transform origin;
     public Transform destination;
 
     public float lineDrawSpeed = 6f;
 
 
     void Start () {
 
         lineRenderer = GetComponent<LineRenderer>();
         lineRenderer.SetPosition(0, origin.position);
         lineRenderer.SetWidth(.45f, .45f);
 
         dist = Vector3.Distance(origin.position, destination.position);
 
     }
     
     void Update () {

             counter += .1f / lineDrawSpeed;
 
             float x = Mathf.Lerp(0, dist, counter);
 
             Vector3 pointA = origin.position;
             Vector3 pointB = destination.position;
 
             //Get the unit vector in the desired direction, multiply by the desired lenght and add the starting point
             Vector3 pointAlongLine = x * Vector3.Normalize(pointB - pointA) + pointA;
 
             lineRenderer.SetPosition(1, pointAlongLine);
      
     }
 }
 
 

It works if I turn off the orbit of the sphere but once I activate that code again it starts to look all weird. So how do I get this to work with a moving origin and moving destination point? Another feature that I want to add is that the player can activate a shield and block the laser with it. Any ideas on how to do that?

Any help is much appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

87 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

why can't Line Renderer catch movement of camera? 0 Answers

Need help setting correct Y height for laser beam with 50 elements 2 Answers

Bouncing Laser Beam 1 Answer

Pathfinding players? 1 Answer

Mouse drag with specific angle 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges