- Home /
Copy/Paste Transforms from 3ds max to Unity
Hi guys! I have fully modeled scenes in 3dsmax that i want to export to unity, like restaurants with 100 tables and chairs, but would like to save memory and use prefabs for these repeating elements.
In UE4 we found a script, TS Tools, that copy the position, rotation and scale of any selected objects to clipboard, than i just paste in engine and change to instance of the asset I want.
Anybody knows a workaround or can make a script to that? Paste transforms and choose some prefab to those positions.
This guy made a script to export position in max to a file in a way Unity is supposed to understand, if it helps...
Thanks guys!!
Your answer
Follow this Question
Related Questions
render textures applied to meshes imported from Blender 2.60.0 1 Answer
Unity forgets meshes when importing a project. 1 Answer
3ds Max Model with Unwrap UVW Modifier not importing correctly 3 Answers
Excluding meshes from exporting (3D Max) 1 Answer
Exporting 3D models with animation from Max to Unity? 0 Answers