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Question by Videogamedeveloper · Jan 17, 2015 at 06:41 PM · guitexturetriggersmultipleifactivate

If multiple triggers activated

Hello I would like to know how to create a variable such as if more than one trigger is activated (or was activated) to go to a command, this is the script I was using but I am getting errors on it

 var youwinGUI : GUITexture;
 var player : GameObject;
 
 function OnTriggerEnter(Collider){player, activated = true;}
  Bool : a = Gobj1. GetComponent(Trigger).activated;
  Bool : b = Gobj2. GetComponent(Trigger).activated;
  Bool : c = Gobj3. GetComponent(Trigger).activated;
  
 
 
 If (a&&b&&c){activated; youwinGUI.enabled = true;}


Thanks.

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avatar image Graham-Dunnett ♦♦ · Jan 17, 2015 at 06:42 PM 0
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And what were the errors you got?

avatar image xxBarginsxx · Jan 18, 2015 at 06:13 PM 0
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function OnTriggerEnter(Collider)

Your not na$$anonymous$$g the variable in the ()!

function OnTriggerEnter(Collider ) :)

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Answer by xxBarginsxx · Jan 18, 2015 at 06:32 PM

You need to use void OnTriggerEnter with a Collider Array like this.

 void OnTriggerEnter(Collider[] cols)
     {
         if (cols[0].tag == "TAG")
         {
             //Do Code
         }
 
         if (cols[1].tag == "TAG")
         {
             //Do Code
         }
 
         if (cols[2].tag == "TAG")
         {
             //Do Code
         }
 
         //And so one
     }

This should return events for every Collider in the array the gets fired :)

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