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1
Question by ZZZ77 · Feb 19, 2014 at 09:15 PM · spriteguitexturemultiplespritesheet

Load texture from multiple sprite

Hi!

I have a multiple sprite.

alt text

I'm trying to load each sprite separately via script.

 void OnLevelWasLoaded(int level)
 {
     Sprite[] sprites = Resources.LoadAll<Sprite>(@"Graphics/levelsSelection");
     double step = 1.0 / sprites.Length;
     double offset = step;
     foreach(var sprite in sprites)
     {
         var button = new GameObject("Button");
         button.AddComponent(typeof(GUITexture));
         button.transform.position = new Vector3(0.5f, (float)offset);
         button.guiTexture.texture = sprite.texture;
         offset += step;
     }
 }

But that's what I got as a result.

alt text

What I do wrong? Why sprites turned out not separated? How to fix it?

Thanks to any one who can help me!

P.S. Please sorry for possible mistakes - english is not my native language.

result.png (63.4 kB)
sprite.png (27.7 kB)
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Answer by ZZZ77 · Feb 24, 2014 at 08:24 PM

OK. I solved this problem. The hint - how to fix it - I found here:

http://answers.unity3d.com/questions/579791/how-do-i-access-the-individual-frames-of-a-sprite.html

In my situation the correct code is:

 void OnLevelWasLoaded(int level)
 {
     Sprite[] sprites = Resources.LoadAll<Sprite>(@"Graphics/levelsSelection");
     double step = 1.0 / sprites.Length;
     double offset = step;
     foreach(var sprite in sprites)
     {
        var button = new GameObject("Button");
        button.AddComponent(typeof(SpriteRenderer));
        button.transform.position = new Vector3(0.5f, (float)offset);
        var renderer = button.GetComponent<SpriteRenderer>();
        renderer.sprite = sprite;
        offset += step;
     }
 }
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