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Question by Ren072 · Aug 03, 2012 at 12:14 PM · animationfbxexport3dsmax

Playing single object animation

Hi,

I've exported a small test scene from 3ds max with two moving objects. I did it with the fbx exporter. In Unity, the animation is on the root of the scene. When I play this animation, both objects are moving correctly. What should I do to play the animation of only one object? Modify my scene in Max?

Thanks

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Answer by agamedesigner · Aug 03, 2012 at 01:37 PM

Select the object you don't want to play the animation and uncheck Play Automatically.

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avatar image Ren072 · Aug 03, 2012 at 01:43 PM 0
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Unfortunately it's not working, as the object doesn't have animation. The animation is on the root of the scene.

avatar image agamedesigner · Aug 03, 2012 at 07:11 PM 0
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If you can upload your file, I can take a look at it and tell you exactly.

avatar image Ren072 · Aug 04, 2012 at 08:14 AM 0
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Thanks. Here's the fbx file: https://dl.dropbox.com/u/21941362/Anim.FBX and here's the original max file: https://dl.dropbox.com/u/21941362/Scene$$anonymous$$ax.max

avatar image agamedesigner · Aug 04, 2012 at 07:01 PM 0
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Alright, I'll take a look shortly and get back to you.

avatar image agamedesigner · Aug 04, 2012 at 08:05 PM 0
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Alright, I looked at your file. Select Anim.FBX in the Project tab in Unity. Under the import settings, go to Generation and make sure it says Store in Nodes. Now you can toggle them as I noted above.

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