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Question by Benjamin 2 · Apr 01, 2011 at 12:02 PM · playerragdollcpu

I am making a Call of Duty type game, how can I make the people settings just like call of duty?

I am making a Call of Duty type game, how can I make the people settings just like call of duty? I also want some cpu's. How can I make good ones with personalized settings? Like, moving mouse = moving arm, or wasd to move

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Answer by e-bonneville · Apr 01, 2011 at 12:21 PM

You're actually asking several separate questions here. Well, I've got good news and bad news.

The bad news:

  • You're asking how to make people which visually resemble the people in CoD. These are called models. There are many different free, and expensive, modelling programs out there. Blender is a good one to start with. However, creating art resembing CoD's is a vast topic, and, well, not to be discouraging, but somebody new to game development stands a low chance of creating artwork resembling CoD's in quality. Still, you can give it a shot.
  • Unknowingly, you're also asking how to create the scripts that control the player character. (e.g. make him move forward when you press forward, shoot when you press shoot, etc.) This is a quite complicated topic of its own right, and one that has been addressed many times in this community.
  • You're asking how create non-player characters. (I assume that's what you mean by CPUs). This is another enormous topic that requires a lot of time and devotion to complete. If you want to see just how complicated, just Google "game ai".

The good news:

There are many tutorials written solely for the purpose of aiding beginners to learn how to create projects such as these. For modeling tutorials, have a look at Blender's Tutorial Page. For scripting tutorials, I highly suggest that you take a look at both the Lerpz Platformer tutorial, and the First Person Shooter tutorial. Together, these tutorials should give you a good headstart into Unity. Good luck with your game, and if at first it seems impossible, just keep at it. :)

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avatar image Justin Warner · Apr 01, 2011 at 01:05 PM 1
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How true, how true. =P. Not including the fact that you'd need a good amount of money to do some decent marketing to even get a player base start so that people actually want to play it... The modeling took a good 20+ people to do them all and about 6 months of time, if not more... I highly recomending reading this article, to see how much work goes in to a game of this size too: http://blog.mostlytigerproof.com/2010/09/18/game-budgets-a-powers-of-10-overview/

avatar image poncho · Apr 01, 2011 at 02:45 PM 0
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wow, very accurate and polite answer nice work Elliot thumbing you up

avatar image demize2010 · Jun 10, 2011 at 12:12 AM 0
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That certainly was a very polite answer considering the nature of the question! Thumbs in the up :)

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Answer by tf4gaming · Nov 07, 2012 at 08:06 PM

well im working on one and its join well its called t4f shon of war look it up ina year or 2

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