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Maya flow path object to Unity
Maya has this tool (Flow Path Object) that allows a user to animate a rigged object along a path and deforms the objects rig/geometry to the path's curves as it travels along the path. Is there an equivalent tool/function in Unity that does something similar?
In Maya I have animated a fish moving along a CV curve path using the flow path object tool, which causes the fish's body/geometry to conform to the twists and turns of the path. I bake the animation in May and export it as an FBX file. Importing into Unity I get the fish moving along the path but the body/geometry of the fish stays rigid in the position is has in frame 1 and does not deform to the path's shape as the fish moves along the path. Is there way to get this to work either by an equivalent Unity tool/plugin or the making changes to the way I am exporting from Maya and importing to Unity.
Answer by mremus · Oct 15, 2013 at 04:59 PM
Answering my own question. Looks like the Megafiers product in the asset store will do the trick. A bit pricey, but looks like it will do a lot.
Answer by MaverickTesla · Sep 27, 2017 at 07:05 AM
Did you solved your earlier problem !! path deformation Maya to unity ??
Answer by sreedhar3d · Apr 08, 2019 at 03:48 PM
Hi, I know this an old thread,
the solution is
Create a Cube at Root joint in Maya > Select Root joint and then cube and parent Constrain ,
Then bake Cube animation. Then select Root joint then Cube parent. Export Fbx with bake options on it should work.