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Question by jchow · Oct 15, 2013 at 10:05 PM · changing shader

What sort of shader/texture issue would cause this kind of artifact?

Hi, I'm trying to multi_compile support for specifying a texture in my shader. If I have this code:

     void surf (Input IN, inout SurfaceOutput o) {
         half4 c = _Color;
         #if TEXTURE_ON
         c *= tex2D (_MainTex, IN.uv_MainTex);
         #endif

I get this kind of output: alt text

The weird thing is that the bad texture changes (shimmering differently) every time the camera angle changes, almost as though it was reading uninitialized memory. As soon as I comment out the #if and #endif, the image looks fine:

alt text

Any thoughts? Thanks in advance.

2013-10-15_1501.png (87.3 kB)
2013-10-15_1501.png (112.4 kB)
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