- Home /
Shader too bright any way to reduce further?
Hey,
so the title is a bit weird, so let me explain what the situation is. I just created a material and selected Nature/Terrain/Bumped Specular and then attached it to the Terrain. However I feel like the shininess is way to bright. This is the lowest I can set on the slider (as seen in the picture below). Is there anyway I can further reduce this shininess?
Here is the picture where you can see the shininess: http://abload.de/img/screenshot2014-04-10akgszj.png
Any help is appreciated, or maybe if someone can reference me a tutorial on how to make a custom shader (in unity3d free version) it would be so great.
Thanks a lot. Kind Regards Cribbel
Answer by pishock · Apr 10, 2014 at 02:59 PM
Here you can download sources of the built-in shaders, Nature/Terrain/Bumped Specular
included.
http://unity3d.com/unity/download/archive
You can try to change the allowed range of _Shininess property, which is defined like this:
_Shininess ("Shininess", Range (0.03, 1)
If it won't be enough, you can try to write a custom shader, one of the most extensive tutorials on shader writing in Unity can be found here:
Your answer
Follow this Question
Related Questions
How to force the compilation of a shader in Unity? 5 Answers
World Relative UVs with normalmaps 1 Answer
Material offset relative to other game object 0 Answers
Semi transparent Object behind walls? 1 Answer
Cheap soft particles for mobile 0 Answers