Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NumpadGamer · Oct 08, 2013 at 08:36 AM · movement scripttarget

How can I make my character move only in one axis or direction at a time?

Hi there, I'm pretty new at this so bear with me please.

I am attempting to write a characterController script that does these two basic functions. 1. To move on the vertical and horizontal axis separately with no diagonal movements. 2. Follow a target such as an immobile training dummy or an AI opponent and always stay squared towards that target whether you move or it moves. Moving in the horizontal axis would form an arc as I want the vertical distance to stay the same until changed. Sp horizontal movement is like circling the opponent.

Here is the code I've been working with from a tutorial, it works for what functions it addresses but they are not the desired results.. There is mouse look code in there that I want to change but I was trying to learn how that worked just because it would be good to know, however it's trickier than just moving around.

 using UnityEngine;
 using System.Collections;
 
 public class FPS : MonoBehaviour {
     
     public float movementSpeed = 1.75f;
     public float strafeSpeed = 1.5f;
     public float mouseSensitivity = 5.0f;    
     
     CharacterController characterController;
     
     
     float verticalRotation = 0;
     public float upDownRange = 40.0f;
     
     // Use this for initialization
     void Start () {
         Screen.lockCursor = true;
         characterController = GetComponent<CharacterController>();
     }
     
     // Update is called once per frame
     void Update () {
 
         
         float rotLeftRight = Input.GetAxis("Mouse X") * mouseSensitivity;
         transform.Rotate(0, rotLeftRight, 0);
         
         verticalRotation -= Input.GetAxis("Mouse Y") * mouseSensitivity;
         verticalRotation = Mathf.Clamp(verticalRotation, -upDownRange, upDownRange);
         Camera.main.transform.localRotation = Quaternion.Euler(verticalRotation, 0, 0);
     
         float forwardsSpeed = Input.GetAxis ("Forwards") * movementSpeed;
         float backwardsSpeed = Input.GetAxis ("Backwards") * movementSpeed;
         float rightSpeed = Input.GetAxis ("Strafe Right") * strafeSpeed;
         float leftSpeed = Input.GetAxis ("Strafe Left") * strafeSpeed;
         
         Vector3 fSpeed = new Vector3(forwardsSpeed, 0, 0);
         Vector3 bSpeed = new Vector3(-backwardsSpeed, 0, 0);
         Vector3 rSpeed = new Vector3(0, 0, -rightSpeed);
         Vector3 lSpeed = new Vector3(0, 0, leftSpeed);    
         
         characterController.Move( fSpeed * Time.deltaTime );
         characterController.Move( bSpeed * Time.deltaTime );
         characterController.Move( rSpeed * Time.deltaTime );
         characterController.Move( lSpeed * Time.deltaTime );
     
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Moving Camera With 2 Players 3 Answers

Everything is choppy... How can I make object movement more fluid? 3 Answers

How to make player move without rigidbody2d 0 Answers

2D movement restriction of x and z 1 Answer

How to make following bubble like facebook messenger on android bubble head chat? C# 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges