- Home /
Smooth terrain LOD transitions?
I'm using Unity 5 and I notice that unity appears to be automatically applying some sort of LOD (level of detail) effect to my terrain. I like that. But, it give a fairly obvious "snap" appearance as I walk forward, each time a new higher detail level appears on a hill in front of me. I'm wondering if there is a way to make it fade or smooth transition between these detail levels. I tried adding a "LODgroup" component to my terrain, which allows me to select "crossfade". However, this did absolutely nothing.
Answer by Eric5h5 · Nov 16, 2014 at 05:46 AM
Not without creating your own terrain system, but since all LOD systems have drawbacks, the usual method is just to disguise the transitions in the first place (with vegetation, mainly).
Your answer
Follow this Question
Related Questions
LOD or tessellation high poly object for webgl 0 Answers
What is the difference between using far and near cameras with traditional Level of detail? 1 Answer
Enforcing Higher levels of detail in textures 0 Answers
How to force transparent shader for smooth lod transition to receive shadows? 0 Answers
Change Fog Color Smoothly 1 Answer