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Question by Zach_Stoltz_PSU · Jul 18, 2012 at 09:37 PM · javascriptwindowgui.buttongui.window

How to make GUI.window appear after button click

Hey everyone, I am new to Unity still with the way UnityScript works. Im making an application that whenever a user clicks on an info button an information window appears instead of just having another scene being the window. Please help I think what I am missing is very simple but for the life of me I can not spot it but I am sure whenever I get the answer ill have a DOH moment! TY

 function OnGUI()
 {
 
  if(GUI.Button(infoButton, "Info"))
  {
  GUI.color = Color.red;        
      infoWindow = GUI.Window (0, infoWindow, DoMyWindow, "Red Window");
  }  
 }
 function DoMyWindow (windowID : int) 
 {
     if (GUI.Button (Rect (10,20,100,20), "information"))
         print ("Got a click in window with color " + GUI.color);
 
  // Make the window draggable.
     GUI.DragWindow (Rect (0,0,Screen.width,Screen.height));
 }
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Answer by DaveA · Jul 18, 2012 at 10:14 PM

GUI.Button will only be true on the frame that the button is pushed, so the GUI.Window will only be called (displayed) on that frame.

Instead, have a boolean, like 'show' that goes true when you click the button. Then if show is true, call GUI.Window. If you need to close the window, have a key or button that will set show false again, that will stop calling (displaying) the window.

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