Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Zach_Stoltz_PSU · Aug 02, 2012 at 07:14 PM · javascripttexturesgui.buttongui.drawtexture

change button texture from different button press

What I want to do is have a set of buttons that determine what textures could be used, when a user presses this button it will trigger which texture will be used. Then the user can press a different button and it will change the texture of that button to the texture that was select previously from the group of texture buttons.

How do I get it to where the second button will have its texture changed when it is pressed? Please help, below I have my code for both scripts I am using.. Thanks again!

     static var materials    : Material[];
        
         static var textureButton : Texture;
         var brickTexture : Texture;
         var stoneTexture : Texture;
         var glassTexture : Texture;
         var DryWallTexture : Texture;
     
         private var isGlass            : boolean = false;
         private var isStone            : boolean = false;
         private var isBrick            : boolean = false;
         private var isDryWall          : boolean = false;
     
     //Dimensions for the different windows in the UI
         
     private var drawingWindow :Rect = Rect(Screen.width/2 - 800,Screen.height/2-400,1000,680);  
     private var materialsWindow :Rect = Rect(Screen.width/2 + 200,Screen.height/2-400,400,340);
         
     //Dimensions for the Materials UI
         
      private var glassOptionButton             : Rect = Rect(10,20, 50,50);
      private var stoneOptionButton             : Rect = Rect(65,20, 50,50);
     private var brickOptionButton             : Rect = Rect(10,72, 50,50);
     private var paintedDrywallOptionButton    : Rect = Rect(65,72, 50,50);
     private var copperOptionButton            : Rect = Rect(10,125,50,50);
         
     function OnGUI()
     {
         GUI.Window(1,materialsWindow, materialsWindowFunc, "Material Window");
     }
     
     
     function materialsWindowFunc(windowID: int)
     {
        if(GUI.Button(glassOptionButton, "GL"))
         {
             isGlass = true;
            
             if(isGlass == true)
             {
             isStone = false;
             isBrick = false;
             isDryWall = false;
             //textureButton = materials[2];
            textureButton = glassTexture;
             }
             Debug.Log(textureButton + " This Will be glass");
         }
         if(GUI.Button(stoneOptionButton, "STO"))
         {
             isStone = true;
            
             if(isStone == true)
             {
             isGlass = false;
             isBrick = false;
             isDryWall = false;
             //textureButton = materials[5];
             textureButton = stoneTexture;
            
             }
             Debug.Log(textureButton + "This will be stone");
         }
         if(GUI.Button(brickOptionButton, "BR"))
         {
             isBrick    = true;
        
             if(isBrick == true)
             {
             isGlass = false;
             isStone = false;
             isDryWall = false;
             //textureButton = materials[0];
             textureButton = brickTexture;
            
             }
             Debug.Log(textureButton + "This will be Brick");
         }
         if(GUI.Button(paintedDrywallOptionButton, "PDW"))
         {
             isDryWall = true;
     
             if(isDryWall == true)
             {
             isGlass = false;
             isStone = false;
             isBrick = false;
             //textureButton = materials[3];
            textureButton = DryWallTexture;
             }
             Debug.Log(textureButton + "This will be Drywall");
         }
      
 }

Script 2

import changeMaterials;

 private var changeButton            : Rect = Rect(10,125,50,50);
 
 function OnGUI()
 {
     
     
     if(GUI.Button(changeButton, textureButton))
         {
         
         Debug.Log(textureButton);
 
         }
    
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Sundar · Aug 02, 2012 at 09:57 PM

Have two variables

Textrue selectedTexture;

bool aTextureSelected = false;

in your first set of buttons, when selected assign

selectedTexture = DryWallTexture;// repeat inside all buttons appropriately

aTextureSelected = true;

then in your script 2

 function OnGUI()

{

 if( aTextureSelected )
 {
     textureButton = selectedTexture;
     aTextureSelected = false;
 }

 if(GUI.Button(changeButton, textureButton))
     {

     Debug.Log(textureButton);

     }

}

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Zach_Stoltz_PSU · Aug 03, 2012 at 03:03 PM 0
Share

Does not work it seems, the second button is still having the texture changed off the first button press ins$$anonymous$$d of its own action.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make GUI.window appear after button click 1 Answer

How do I access a variable from another GameObject? 1 Answer

InvalidCastException error and logic error 1 Answer

UnityScript equivalent of JavaScript objects 2 Answers

Enemy following Player in range 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges