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Question by zirkl003 · Jul 08, 2012 at 07:37 AM · javascriptruntimeobjimporter

How to import .obj at runtime using Javascript?

I want the user to be able to load any obj at runtime from their own system files in a stand alone player. I know there is an ObjImporter in C# but I don't know C# and am very new to js. This is all I have so far...please help! :)

 var load: System.IO.File;
 private var loadbutton;
 
 function OnGUI()
 {
  loadbutton = GUI.Button(Rect(900,640,100,100), "Load OBJ");
 }
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avatar image whydoidoit · Jul 08, 2012 at 08:13 AM 0
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I think you are going to need an external tool to do that at run time I'm afraid - you should be able to use objreader.

avatar image zirkl003 · Jul 08, 2012 at 05:47 PM 0
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Basically I'm wondering if this is what I'm looking for, and how I can re-write it using js so I can understand it better. http://unifycommunity.com/wiki/index.php?title=ObjImporter

avatar image whydoidoit · Jul 08, 2012 at 07:29 PM 0
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That would work - I'd be tempted to not try to rewrite it and just use it as it is. It could be translated to JS - there's nothing in there which is impossible to change - do you want some help with that?

avatar image zirkl003 · Jul 08, 2012 at 07:51 PM 0
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That'd be great! I'd use it as is, but I have no idea HOW to use it, since it can't be attached to a gameObject.

avatar image whydoidoit · Jul 08, 2012 at 08:04 PM 0
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Well you can use that code from Javascript - just place it in a Plugins folder then do:

  var mi = new ObjImporter();
  var mesh = mi.ImportFile(yourFilename);

And it will work - you can access C# from JS if you put the C# in Standard Assets or Plugins.

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