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Question by julienfouilhe · Oct 11, 2013 at 04:44 PM · javascriptruntime

Runtime javascript

Hi,

I want to create a game iOS/Android/Windows Phone cross-compatible with Unity.

This game is meant to be updatable. I want to be able to have several levels and want them to be downloadable. So rather than having a sort of xml file to parse and bind keywords to functions, I was wondering if it was possible to execute javascript at runtime (as Quake did nearly). It would allow the game to have really different levels since the script would be different for each level downloaded, and enemies could have specific behavior each time...

Is it possible to do so in Unity ?

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Answer by whydoidoit · Oct 11, 2013 at 04:45 PM

You could try this: http://u3d.as/content/unify-community/jurassic-javascript-runtime-interpreter-for-unity/2tv

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avatar image julienfouilhe · Oct 11, 2013 at 04:55 PM 0
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Does it work on iPhone too ? I heard eval was not working on iPhone.

avatar image whydoidoit · Oct 11, 2013 at 09:31 PM 0
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Yes, it's not Unity Javascript eval.

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