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This question was closed Jul 16, 2012 at 12:38 AM by Jessy for the following reason:

Too subjective and argumentative

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Question by AO_Maru · Jul 15, 2012 at 11:18 PM · blendernewc++python

Need Advice on Direction for Apps

My brother suggested I should transition from graphic arts to apps. To give you an idea, this is what I'm doing now ... www.clipartillustration.com.

I realized I might actually be able to do this. I presently work in python, c++, php (for server stuff) plus I do 3d animation and modelling, python scripting etc with Blender 3d.

I'm not too confident Blender 3d would allow me to create a very marketable app, so I'm here in unity3d asking for a little direction based on the above things I do.

I'd like to make an app using my existing characters, and hopefully even use some server-side programming to keep it social and interactive, with a full on website.

What skillset should I be looking at? What about my unity 3d budget? I hope to use python or c++, plus plenty of physics, so it appears I'll be paying some money! I hope to do all of my modelling in Blender 3d of course, but everything else in unity3d.

Your answers will be much valued and appreciated.

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avatar image Jessy · Jul 16, 2012 at 12:39 AM 0
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http://answers.unity3d.com/page/faq.html

avatar image Fattie · Jul 16, 2012 at 11:28 AM 0
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$$anonymous$$gest you use the FORU$$anonymous$$S section of Unity, to start a good discussion.

the only real advice for you us "get the free version of Unity today, and start learning"

BTW Blender sucks, you should get and learn to use $$anonymous$$aya. (Sorry, that is an ongoing in-joke here.)

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