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Question by
YogeshLingu · Aug 06, 2012 at 11:03 AM ·
blenderrigging
Car rig in blender and importing to Unity
Hi, I am new to unity and my question is: I am trying to import the rigged car model from blender 2.6 to unity 3.5. but when i import to unity the car physics and it's rig unable to act the same way how it's been created in blender. Please let me know do i need to setup all of the physics and rig in unity once again?
Comment
You should try adding a RigidBody component to the car and enabling Is $$anonymous$$inematic.
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