- Home /
Question by
adrian-taylor09 · Jul 26, 2017 at 04:58 AM ·
androidlightingcompression
Android Lightmap compression
Hi there..
I have setup my lighting settings to not compress the textures... which creates a better result in the editor. However when I run on a device (Android) they appear quite 'blotchy'
In my player settings the texture compression is set to ASTC. Is there a format which will provide better visual results?
Thanks
Comment
Your answer
Follow this Question
Related Questions
[SOLVED] Lighting looks strange on Android... 1 Answer
Android. Texture Compression 0 Answers
ETC2 fallback 32 bit (half resolution) without generating mipmaps 2 Answers
Using Different Image Compression for Different Devices (Android) 0 Answers
My Draw Calls go from 30 to 125 and I have twice as much tris/verts when I enable a spotlight. Why?? 1 Answer