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ETC2 fallback 32 bit (half resolution) without generating mipmaps
Hi, does ETC2 fallback 32 bit (half resolution) work without generating mipmaps? We don't use mipmaps and we won't increase texture memory size about 33% for full resolution ETC2. Thanks, Rene
Answer by ReneG · Jun 14, 2018 at 08:40 AM
Does anyone know? Unity, source code or better documentation should be useful! And how it works if in quality settings the texture quality is half resolution? It seems for some textures it works. Unfortunately, no for sprite atlas textures. Thanks!
Answer by vigoAtWork · Apr 25, 2019 at 03:42 PM
It doesn't, it works just like QualitySettings w/ reduced texture qualities - the latter is (indirectly) documented in https://docs.unity3d.com/2017.4/Documentation/ScriptReference/QualitySettings-masterTextureLimit.html - the "half", "quarter", etc. setting is actually the MipMap-Level.
ETC2 fallback "32-bit, half resolution" likewise doesn't do anything w/o MipMaps disabled. Sadly.