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Question by Tyler Alvis · Mar 29, 2011 at 04:28 AM · limitthird-person-camerafreezerotation

how to lock rotation

i have been having problems with my 3rd person shooter script and it looking the direction that hte camera is looking, and i finally got the answers but it is not complete yet. this is my script that is attached to the player so it looks at a cube attached to the camera.

function Update()
{
     var cube : Transform;
     transform.LookAt(cube);
}

now that it works i only want my character to look around, not up and down because the gun will do that. so how would i do that?

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Answer by Maarten · Mar 29, 2011 at 03:48 PM

You can just get the Y axis out of the lookat? So

transform.LookAt(new Vector3(cube.position.x,transform.position.y,cube.position.z));

Or something like that.

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avatar image Tyler Alvis · Mar 30, 2011 at 03:01 AM 0
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i got this error Assets/my scripts/walker.js(12,25): BCE0023: No appropriate version of 'UnityEngine.Transform.LookAt' for the argument list '(float, float, float)' was found.

avatar image Maarten · Mar 30, 2011 at 08:40 AM 0
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Sorry it should be:

transform.LookAt(new Vector3(cube.position.x,transform.position.y,cube.position.z));

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