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How do you automate the connection of specific objects?
I'm a Unity Newbie and I'm making a VR science-art project with some Blender files. I have a bunch of 3D modeled neurons. Each neuron is composed of 2 objects: a cell body and dendrites. The cell body and dendrites are nested separately, but have the same numerical label. For example: Neuron 1 is composed of CB1 and D1, Neuron 2 is composed of CB2 and D2. I need to combine all the cell bodies to their correct dendrites so that each neuron is one object. Ideally, I would like to automate the process because I have hundreds of neurons to edit. Any ideas?
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