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Question by aLucidWorld · May 10, 2010 at 05:48 PM · rigidbodycollidecapsuleover

basic cylinder with capsule collider

I just imported a maya file with a standard cylinder. I gave it a RigidBody and Capsule Collider.. set it just above the terrain. When the cylinder "collides" with the terrain, it falls over like a drunk cylinder and then rolls down the terrain. How can I keep this thing standing up? (it's supposed to represent my player).

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Answer by EpikOwnage · May 10, 2010 at 06:37 PM

Use "No Rotation" on the rigidbody component :)

Hope this helps

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avatar image aLucidWorld · May 11, 2010 at 02:54 PM 0
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I've been searching but can't seem how to set this. I'm guessing it's done via script. Will this prevent the object from rotating at all, because I need it to rotate on the z axis, not the other two.

avatar image EpikOwnage · May 12, 2010 at 11:50 AM 0
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$$anonymous$$ake a script that always set the rotation on x and z axis to 0 (or another value)

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