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Question by marius4 · Aug 02, 2012 at 10:25 PM · networkingmultiplayerspawnclonename

I dont want "(clone)" but how to change?

 var playerPrefab : Transform;
 
 function OnNetworkLoadedLevel ()
 {
  Network.Instantiate(playerPrefab, transform.position, transform.rotation, 0);
 }
 
 function OnPlayerDisconnected (player : NetworkPlayer)
 {
  Debug.Log("Server destroying player");
  Network.RemoveRPCs(player, 0);
  Network.DestroyPlayerObjects(player);
 }



Thats the script but hte spawned object should have a name ....

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avatar image Screenhog · Aug 02, 2012 at 10:29 PM 0
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You want each object to have a unique name, or just a name other than (clone)? For what reason?

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Answer by DaveA · Aug 02, 2012 at 10:28 PM

 var thisName = ""; // set with Inspector or script
 var playerPrefab : Transform;
 
 function OnNetworkLoadedLevel ()
 {
  var newObj = Network.Instantiate(playerPrefab, transform.position, transform.rotation, 0);
  newObj.name = thisName;
 }
 
 function OnPlayerDisconnected (player : NetworkPlayer)
 {
  Debug.Log("Server destroying player");
  Network.RemoveRPCs(player, 0);
  Network.DestroyPlayerObjects(player);
 }
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avatar image marius4 · Aug 02, 2012 at 11:15 PM 0
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thx :D its working

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Answer by kersk · Aug 02, 2012 at 11:10 PM

You just need to set the name manually:

 var gameObj = Network.Instantiate(playerPrefab, transform.position, transform.rotation, 0);
 gameObj.name = playerPrefab.name;
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avatar image marius4 · Aug 02, 2012 at 11:15 PM 0
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thank you^^

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