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Answer by fafase · Jul 10, 2014 at 01:59 PM
I would guess you want the ball to always bounce the same.
You could try and change the Physics Material so that bouncing is close to 1 and friction close to 0.
Or you can do it by code using some reflection equation for vector:
http://docs.unity3d.com/ScriptReference/Vector3.Reflect.html
I solved this problem thanks to you but now another problem.When hit the ball into the corner of an intermittent ground, the ball bounced to different places. For the resolution of this incident, do you need any physical setting?
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