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This question was closed May 11, 2015 at 02:37 PM by Baste for the following reason:

The question is answered, right answer was accepted

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Question by Dainiusss · Mar 16, 2015 at 06:40 PM · collisionphysicscolliderunity 2dbounce

Object with rigidbody bounces after hit.

Hello, I have a small problem with my physical object, which has a circle collider. When the circle collider hits kinematic object with box collider, object with circle collider gets speed to different direction of a hit (some kind of bounce, similar to the one that happens in space, when some objects hit each other). This speed of bounce can be stopped only after another hit (but it bounces again), or when the object lands on top of that box collider. This bounce comes only when the object hits other object at rotation, if it hits at 0 degrees, nothing happens. My ph material has 0 bounciness. How can I stop that bouncing?

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avatar image Dainiusss · May 11, 2015 at 02:30 PM 0
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Solved this problem by turning on "Fixed angle" on my object's rigidbody 2D. Sorry for the very late post, forgot to answer before.

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