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Question by
michael.kelley.here.com · Oct 01, 2013 at 03:01 AM ·
verticescompressiontransform.
Vertex element compression
We've found that Unity transforms the position and normal data under the hood and we were wondering if it compresses the position and normal elements into non 32 bit values?
Comment
Do you mean what happens when you have non-uniformly scaled mesh renderer?