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Question by nyonge · Dec 14, 2013 at 05:29 AM · texturecompressionfilesize

Odd texture sizes, any weird limitations/hitches?

Generally I stick to power-of-2 texture sizes, but is there any inherent risk to having non-square sizes? It'd be really quite handy for exporting spritesheets.

I searched a bit but didn't find much, is there anything weird with compression or filesize that might occur from having arbitrarily sized textures in-game?

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avatar image W.Walter · Dec 15, 2013 at 02:02 AM 0
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So far I don't think there is a problem with non power of 2 textures, except that they are more efficient in memory.

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