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Question by floatybirds · Mar 26, 2017 at 05:20 PM · renderingrendererhdrmonitor

Can the Unity Renderer generate 30 bit color data?

Can the Unity renderer generate output for a native 30 bit color monitor? (10 bits per RGB channel)

For example, I know I can set Photoshop to ingest and output 30 bit images. (10 bits per channel in RGB). If I'm driving the monitor with a graphics card capable of doing this (eg. NVidia's Quadro series). I will see 30 bit final display on the screen.

Can Unity do this as well? If I use 30 bit source textures will the final real-time rendered output from the engine to the graphics card be 30 bit as well?

I can't find any references to this in the documentation.

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