- Home /
Question by
manny003 · Oct 09, 2014 at 07:19 PM ·
iosios7procedural texturing
Procedural Texture not working on iOS
From what I read at http://unity3d.com/unity/whats-new/unity-4.1, procedural textures are now supported in iOS.
I created a simple test quad to animate some lava swirl and it looks great running in Unity Editor. However, when I build for my iPad Air running iOS7, the quad renders a blank black.
What am I overlooking?
Thanks, Manny
UPDATE: Is this the error that Xcode is throwing:
OpenGLES error 0x0502 in /Users/mtran/Documents/Unity/MyUnityApp/iOSMyUnityApp/Classes/Unity/GlesHelper.mm:373
Comment
Your answer
Follow this Question
Related Questions
The name 'Joystick' does not denote a valid type ('not found') 2 Answers
iBeacon waking up Unity iOS App? 0 Answers
iAd hide/show problem 0 Answers
GPU Skinning on iOS Devices? 2 Answers
IOS Load AudioClip from local 0 Answers